Jun 18, 2017

Workshop Outline

GOAL:
Revamp one (1) character OR environment assets of Moon Hunters for a AAA/bigger budget 3D remake/spin-off. Your concept art will be used by the 3D team, or pitched to potential publishers and partners for funding.



You have two choices (pick one):

1- ONE Character redesign (CHOOSE ONE CLASS)
ONE POSE, doesn't need to be action pose
If action pose, shouldn't lose clarity of design

> Preserve main colour identity of the class, you can introduce secondary colours, but should not overpower main palette
> Still be recognizable for old players
> Weapon is key to their identity
> They should indicate the same kind of gameplay as the original version
> They are not individual people, you can change their body build, ethnicity and facial features as long it still looks like the same class


--- OR ---


2- Environment prop (CHOOSE ONE BIOME)
> 1 Landmark (could be village or outdoors)
> 2~3 blocking/breakable props (depending on complexity of Landmark)
> Should be faithful to the main colour of the biome (desert is orange/yellow, jungle is green, mountain is blue/indigo)

Example of layout (not necessarily this style/rendering finish) : (credits: https://www.artstation.com/artwork/4qVen)



Other Criteria:

> Shows good form in rendering (good values)
> Good material indication (metal vs non-metal, smooth vs rough, etc)
> Variety of materials (skin, hair, cloth, bone, jewels, metals, wood, leaves, silk, etc)
> Should still feel like the world of Moon Hunters (Mesopotamian/Assyrian, Occult, Mythological)
> Consistent visual style, it should feel painterly and hand-crafted
> Good usage of references for materials



Suggested Timeline:

Day 1:

2 to 4 hours on research, ideation and sketches
Get feedback from me and get your sketch(es) approved
Start on your final rendering

Day 2:

Final rendering, polish
Get feedback half-way through and as you finalize it

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