Week 1 – Form and Light
Basic properties of light and matte surfaces. How to effectively render a matte surface.
Week 2 – Lighting a Scene
Lighting a three-dimensional space built with primitive forms. Learn how to estimate believable cast shadows.
Week 3 – Materials I: Primer
Intro to materials.
Week 4 – Suggesting Organic Details
Techniques for representing and simplifying vegetation and
other complex organic elements.
Week 5 – Materials II: Metallic & Glossy Surfaces
How to suggest realistic metallic and glossy materials.
Week 6 – Materials III: Interiors
How materials react in an interior setting.
Week 7 – Portrait Rendering (Midterm)
Polish in rendering, and how to bring your work to a high level of fidelity. Using references effectively.
Week 8 – Character Rendering Process
Rendering a character in a streamlined rendering pipeline. Optimizing the presentation and impact of your design.
Week 9 & Week 10 – Photo Integration & Polish
Photo integration for both character and environment concept
art. How
to unifying lighting and polish in photobashing techniques.
Workshops
Tentative dates: TBD
Redesigning high fidelity versions of an existing character or of an environment, with pre-established constraints.
Workshops
Tentative dates: TBD
Redesigning high fidelity versions of an existing character or of an environment, with pre-established constraints.
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